Need for Speed 2015 How Do I Play Again

2015 racing video game

2015 video game

Need for Speed
Need for Speed 2015.jpg

Standard edition box art with a Subaru BRZ and Porsche 911 Carrera RSR 2.viii[a]

Developer(south) Ghost Games
Publisher(s) Electronic Arts
Director(due south) Craig Sullivan
Producer(south) Leanne Loombe
Designer(s) James Mouat
Developer(s) Jonathan Janesjö
Writer(south) James Worrall
Justin Trefgarne
Adrian Vershinin
Composer(s) Photek
Series Need for Speed
Engine Frostbite 3
Platform(s) Microsoft Windows
PlayStation iv
Xbox One
Release PlayStation 4, Xbox I
  • NA: 3 November 2015[1]
  • EU: 5 November 2015[1]
Microsoft Windows
  • WW: fifteen March 2016[two]
Genre(s) Racing
Manner(s) Unmarried-player, multiplayer

Demand for Speed is an online open world racing video game developed by Ghost Games and published past Electronic Arts, released for PlayStation four and Xbox 1 in November 2015, and released on Origin for Microsoft Windows on March 15, 2016. It is the 20-second installment in the Need for Speed series, and is a reboot of the franchise.

Critics praised the game's visuals and customization only criticized it for being always-online with the inability to pause, which would also lead to performance issues on all platforms. Despite the reviews, Need for Speed was a commercial success. The game was followed by Need for Speed Payback in 2017.

Gameplay [edit]

The get-go gameplay footage of the pre-alpha build for Need for Speed was revealed at EA'southward printing briefing at E3 on June 15, 2015. The E3 presentation shows a part of the story, followed past the customization of a Subaru BRZ which showed the new and improved customization organization, and the 'action camera' which was after revealed to be one of the v different camera angles. At that place are five dissimilar gameplay types: Speed, Manner, Crew, Build, and Outlaw where players tin can earn points for engaging in to progress in the game through 5 overlapping storylines. Need for Speed takes place in the fictional city of Ventura Bay and its surroundings which is based on Los Angeles.[three] [four] [5]

Demand for Speed has a redesigned 'Wrap Editor', and body modifications return to the serial later on nearly 5 years. The game features real-life tuning companies including RAUH-Welt Begriff, SEIBON, and RTR Mustang. A new 'Handling Slider' was exhibited in the E3 gameplay video, which combines the best elements of the earlier Blackness Box titles' grippy tires, as well equally the drift style of the newer Criterion titles.

Plot [edit]

The story revolves around the histrion and a small canaille group of racers waiting to be noticed past any of the game's five icons, all of them being real-earth motorsport and street racing figures. Spike (Adam Long) wants to meet Magnus Walker, Amy (Faye Marsay) has a desire to greet Akira Nakai, Robyn (Christina Wolfe) wants to come to Risky Devil, Manu (Howard Charles) wants to impress Ken Block, and Travis (Leo Gregory) is inspired by Shinichi Morohoshi. As the game progresses, the actor earns money and reputation among the other drivers and people he meets along the way. As soon as the histrion defeats Magnus Walker, still, a cutscene appears in which Fasten becomes jealous and angry, maxim that the player got the adventure before Spike did. After this, Spike gets over it because of Travis saying to him that if one of them gets noticed, they all get noticed. In one case the histrion becomes the ultimate icon, the concluding challenge is against Travis, Fasten, Amy, Robyn, Manu, and the icons. Afterwards the race, the terminal cutscene includes all of them taking a group photo together, with the histrion wearing a mask to hide his true identity.

Development [edit]

Post-obit the 2010 release of Demand for Speed: Hot Pursuit, EA'south own developer Criterion Games, developers of the laurels-winning racing video game serial Burnout, was given stewardship of the Demand for Speed franchise with 2012's Need for Speed: Near Wanted. In a 2012 interview, Most Wanted executive producer Matt Webster told that while all future Demand for Speed games may not be adult by Benchmark, the studio would have creative oversight of the franchise moving forward.

After just ane year afterwards, during a Gamescom interview with Need for Speed Rivals executive producer Marcus Nilsson told that the newly created Ghost Games studio was now in charge of the franchise; near eighty percent of Criterion was working on Rivals with the remaining group working on a mysterious "new project." A month later, vice president and artistic director of Criterion Games, Alex Ward appear that 60 to 65 people moved from Benchmark over to Ghost Games UK, seemingly permanently, to piece of work on Rivals and the franchise, leaving about 20 at Criterion.[six]

In April 2013, Electronic Gaming Monthly published a written report that a reboot of 2004's Demand for Speed: Underground two could be the next NFS game;[7] that report was contradicted hours afterward by Criterion's Alex Ward.[8] [9] Initially information technology was suspected that Criterion would not be developing racing games in the short-term, only Ward clarified that he was speaking personally instead of speaking for the studio.[x] In a 2013 interview with VideoGamer, Ghost's Marcus Nilsson stated that they were working to restore the brownie of the franchise.[eleven] He besides suggested a sequel to 2004's Underground 2 if the conditions were right.[12] Later in the year, at the Eurogamer Expo, Nilsson hinted that the franchise might render to a style of progression in the time to come similar to the Hugger-mugger - Well-nigh Wanted - Carbon series.[13]

In 2014, Electronic Arts CEO Andrew Wilson announced that in that location would not exist a new Need for Speed game that year, making it the first yr since 2001 that a Need for Speed game was not released.[14]

On 21 May 2015, EA announced their next Demand for Speed game, with a teaser trailer,[fifteen] following marketing material tease days earlier.[16] EA later clarified that the new Need for Speed game is not actually a spiritual Surreptitious 3 game, merely it would notwithstanding "share a lot of the stuff that made that game great".[17]

On 29 May 2015, EA confirmed that Need for Speed would require an online connexion to play, but reassured that "the benefits are squeamish" for requiring such restriction. Previous Need for Speed games have featured connected online worlds for players to race and inhabit together, although they accept not required a player to stay connected to play the game.[18] This was met with criticism from critics, who pointed to 2013'south SimCity, which was unplayable at launch as a upshot of requiring an online connection to play. The reason for an e'er-online internet connection was considering of Autolog's new in-game snapshot feature explained by Marcus Nilsson which rewards the players and their snapshots with Rep Points, Experience Points and in-game money if other players liked them plenty.[nineteen]

On xiv September 2015, Electronic Arts announced that Need for Speed for Windows had been delayed to Jump 2022 in society to permit Ghost Games to give the version an unlocked frame rate and increase the visual quality.[xx] The Windows release engagement has afterward been updated to a more precise 15 March in the U.s. and 17 March everywhere else, and March ten as a demo in the Origin access program. Along with that proclamation, several other announcements were made, amongst which include Windows-exclusive support for 4K resolution, various gamepad and steering wheel controllers, and the previously-announced unlocked frame rate, also as a manual transmission option for both the PC and console versions.[21]

The game is offered in two editions: the Standard Edition and the Deluxe Edition. The Deluxe Edition includes several extra features and content, such equally a lifetime discount on all purchases made with in-game currency, a special VIP Icon, exclusive car wraps, more than upgrades, and a pre-modified BMW M3 (E46) modeled later on the M3 GTR from 2005's Need for Speed: Virtually Wanted as both the leading car on the game's encompass and the player's tricked-out starter car that is in the garage next to the Honda Civic, the Subaru BRZ, or the Ford Mustang Foxbody in the "buy your first car" menu.

The game has neither microtransactions of any sort nor paid DLC. All additional content is available for free through mandatory updates, leading the game to be chosen the "Living Game" by developers.[22]

Post-release updates [edit]

On 13 November 2015, the first game update was teased.[23] Dubbed the Icons Update, the update was released on 25 November 2015, and saw a maximum rep level increase to 60. The update also includes ii new unlockable bonus cars, improvements on wrap editor, new daily challenges, community events and a few new preset wraps.[24]

On ix December 2015, Ghost Games released the Legends Update, which added (among other changes) songs from previous Need for Speed games, a maximum rep level increase to 70, new collectables and wraps, and the ability to mute phone calls. The update also introduced a new effect series featuring Eddie and Melissa from Need for Speed: Clandestine. Upon completion of this event series, the player will unlock Eddie's 1999 Nissan Skyline GT-R V-Spec.

On 3 February 2016, Ghost Games released the Showcase Update, which added fully customizable license plates and the power to share automobile wraps to friends or the customs, in addition to repair shops and improvements on photo-taking features.[26] On 3 March 2016, an update dubbed the Hot Rods Update was released, which added elevate races, 2 hot rod cars, a manual manual pick, and an increase in the number of garage motorcar slots from five to ten.[27] On 24 March 2016, the 2022 facelift of the Nissan GT-R Premium (R35) was added to the game.[28]

On 27 April 2016, the sixth and final update, the SpeedLists Update, was released, which introduced multiplayer tournament series, where players can compete against each other to earn SpeedPoints to raise their multiplayer rank. The update likewise introduced the new ability to replay story missions with increased difficulty through Prestige (unlocked by completing all story missions).[29]

Reception [edit]

Disquisitional reception [edit]

Need for Speed received "mixed or average" reviews, according to review aggregator Metacritic.[30] [31] [32]

Luke Reilly of IGN gave the game a score of half dozen.3 out of 10, praising the game's great visuals and sound and the drifting feeling, but criticizing the game's story, the game existence too cursory, the multiplayer, AI, daft fourth dimension-of-nighttime effects, having no drag racing, and no ability to break the game.[41] Alexander Kalogianni of Digital Trends awarded Need for Speed a score of six.0 out of x, praising the game for its gorgeously stylized game world, multitude of tweakable auto characteristics, engaging visual, customization options, and cool soundtrack, just criticized information technology for repetitive mission types and the AI being aloof.[43]

Scott Butterworth of GameSpot gave the game an viii out of 10. Butterworth praised Need for Speed for the visually stunning city, deep rewarding progression, genuinely customizable treatment, and nail-biting sense of speed, only at the same time criticized the prophylactic-banding AI, draconian drift scoring arrangement, and always-online, rendering the game unable to be paused.[37] Sam Loveridge of TrustedReviews gave Need for Speed 4½ out of five stars giving praise to the stunning nighttime racing and weather effects, just panned the inability to play offline, the inability to interruption gameplay, and the "insufferable" live activeness cutscenes and abiding calls.[44]

Sales [edit]

The Need for Speed reboot had 67% of copies sold on PS4, with 33% on Xbox One.[45] Need for Speed was the seventh all-time selling game in the United States in November 2022 according to the NPD Group.[46] The game debuted at #6 on the Japanese Sales Charts, selling 19,000 copies.[47] In the United kingdom, it reached number 2 in the sales chart, behind Call of Duty: Black Ops III.[48]

On January 28, 2016, Demand for Speed saw twice as many monthly active players in Q3 compared to Demand for Speed Rivals.[49]

Notes [edit]

  1. ^ The five men on the top of the box are the game'south "icons"; they are (from left to correct on the embrace) Shinichi Morohoshi, Ken Block, Akira Nakai, Magnus Walker, and (representing Risky Devil) Richard "Fish" Fisher.

References [edit]

  1. ^ a b "November 2022 PS4, PS3, PS Vita New Release Video Games". PlayStation LifeStyle. Retrieved xx August 2015.
  2. ^ Kato, Matthew (February 11, 2016). "Demand For Speed On PC Gets Release Date & Improvements". Game Informer . Retrieved February 11, 2016.
  3. ^ Scammell, David (June 18, 2015). "E3 2015: Demand For Speed'south E3 demo shines, but does information technology accept vehicle customisation one step too far?". VideoGamer.com . Retrieved Oct 27, 2015.
  4. ^ Gates, Christopher (nineteen June 2015). "E3 2015: Need for Speed Actually Looks as Good every bit Its Trailer". Game Rant . Retrieved October 27, 2015.
  5. ^ Concepcion, Miguel (June sixteen, 2015). "Need For Speed'due south E3 2022 Reboot Does Non Disappoint". GameSpot . Retrieved October 27, 2015.
  6. ^ Crecente, Brian (3 January 2014). "Co-founders of Criterion Games, creators of Burnout, get out studio [update]". Polygon. Retrieved 4 June 2015.
  7. ^ Ivan, Tom (12 April 2013). "News: Demand for Speed: Underground reboot rumoured". Figurer and Video Games. Retrieved 20 April 2013.
  8. ^ Makuch, Eddie (2013-04-12). "Benchmark shoots downward NFS: Underground reboot rumors". Gamespot . Retrieved 2015-06-03 .
  9. ^ Yin-Poole, Wesley (16 April 2013). "Criterion boss: "Afterward over a decade of making racing games it'due south fourth dimension to brand something new"". Eurogamer . Retrieved twenty April 2013.
  10. ^ Crossley, Rob (16 Apr 2013). "PC News: New Criterion IP 'is not a racing game'". Reckoner and Video Games. Retrieved 20 April 2013.
  11. ^ Scammel, David (29 September 2013). "Ghost takes command of the Need For Speed brand". VideoGamer.com . Retrieved 23 October 2013.
  12. ^ Scammel, David (28 September 2013). "Need For Speed Underground 3: If it tin sell 15m copies, we'd make that game, says Ghost". VideoGamer.com . Retrieved 23 October 2013.
  13. ^ Marcus Nilsson (2013-09-28). Need for Speed: Rivals — EGX 2013. Eurogamer (Q&A session). Event occurs at 35:23. Retrieved 2013-10-23 .
  14. ^ Pereira, Chris (6 May 2014). "Need for Speed skips 2014; first year without one in over a decade". GameSpot . Retrieved 4 June 2015.
  15. ^ "Demand For Speed reboot is spiritual sequel to Underground – teaser trailer online now". Metro. 21 May 2015. Retrieved iv June 2015.
  16. ^ Nunneley, Stephany (xx May 2015). "Need for Speed teaser image released ahead of tomorrow's reveal". VG247. Retrieved iv June 2015.
  17. ^ "EA States Need For Speed Is Not Hole-and-corner 3". Attack of the Fanboy. 25 May 2015. Retrieved 4 June 2015.
  18. ^ Phillips, Tom (29 May 2015). "Demand for Speed reboot requires online connection". Eurogamer . Retrieved 4 June 2015.
  19. ^ "Need for Speed, Always Online Gaming, and EA Possibly Repeating Mistakes". Softpedia. June 2015. Retrieved 5 June 2015.
  20. ^ Karmali, Luke (14 September 2015). "Need for Speed Delayed On PC To Next Year". IGN . Retrieved fourteen September 2015.
  21. ^ "Demand for Speed PC Version Appear". Need for Speed YouTube channel.
  22. ^ Chalk, Andy (15 September 2015). "Need for Speed volition have no microtransactions and paid DLC is not planned". PC Gamer . Retrieved 14 October 2015.
  23. ^ Walke, Ben (thirteen November 2015). "Under the Hood #i - Turning Feedback into Features". Electronic Arts. Retrieved 9 May 2016.
  24. ^ Pereira, Chris (23 Nov 2015). "Demand for Speed'south Safety-Banding, Neon Lights Update Coming Soon". GameSpot . Retrieved 9 May 2016.
  25. ^ Makuch, Eddie (28 January 2016). "Need for Speed Update Adds Photo Mode, Wrap-Sharing Feature, and More Adjacent Calendar week". GameSpot . Retrieved 9 May 2016.
  26. ^ Reilly, Luke (1 March 2016). "Need For Speed Update Adds Drag Racing, Hot Rods". IGN . Retrieved 9 May 2016.
  27. ^ "Need for Speed Update Today on PS4 & Xbox Ane Is 2.3GB, Adds the GT-R Premium 2017". PlayStation LifeStyle. 24 March 2016. Retrieved 9 May 2016.
  28. ^ Paget, Mat (25 April 2016). "Need For Speed Update Adds New Multiplayer Events, Prestige Manner". GameSpot . Retrieved nine May 2016.
  29. ^ a b "Need for Speed for PC Reviews". Metacritic. Retrieved xv March 2015.
  30. ^ a b "Need for Speed for PlayStation 4 Reviews". Metacritic. Retrieved iii November 2015.
  31. ^ a b "Need for Speed for Xbox One Reviews". Metacritic. Retrieved 3 November 2015.
  32. ^ Carter, Chris (iii November 2015). "Review: Need for Speed". Destructoid. Retrieved 3 November 2015.
  33. ^ Landa, Jeff (2 Nov 2015). "Need for Speed review". Electronic Gaming Monthly. Archived from the original on 24 September 2016. Retrieved 2 November 2015.
  34. ^ Kato, Matthew (3 Nov 2015). "Back To The Drawing Board - Need for Speed - PlayStation 4". Game Informer . Retrieved 3 November 2015.
  35. ^ Charles, Devin (iv November 2015). "Demand for Speed (2015) Review". Game Revolution . Retrieved 4 Nov 2015.
  36. ^ a b Butterworth, Scott (ii November 2015). "Need For Speed Review". GameSpot . Retrieved 2 November 2015.
  37. ^ Kietzmann, Ludwig (iii Nov 2015). "Need for Speed review". GamesRadar . Retrieved 3 November 2015.
  38. ^ Bloodworth, Daniel (3 November 2015). "Need for Speed Review". GameTrailers . Retrieved three November 2015.
  39. ^ Gerstmann, Jeff (3 November 2015). "Need For Speed Review". Behemothic Bomb . Retrieved 3 November 2015.
  40. ^ a b Reilly, Luke (2 November 2015). "Need For Speed Review". IGN . Retrieved 2 November 2015.
  41. ^ Dransfield, Ian (3 November 2015). "Demand For Speed Review". VideoGamer.com . Retrieved 3 November 2015.
  42. ^ Demand FOR SPEED (2015) REVIEW Digital Trends. BY ALEXANDER KALOGIANNI. 11.12.15 (updated on 02.25.16)
  43. ^ Demand for Speed Review. By Sam Loveridge. TrustedReviews. 29 Oct 2015.
  44. ^ Two-thirds of physical Demand For Speed sales were on PS4 By David Scammell 9th Nov, 2022 - 11:12am.
  45. ^ Grubb, Jeff (December 10, 2015). "November 2022 NPD: Call of Duty outsells Fallout 4 as PlayStation iv takes Nov". VentureBeat. Archived from the original on Dec 11, 2015. Retrieved Dec 11, 2015.
  46. ^ Japanese Sales Chart: Assassin'due south Creed Syndicate, Need for Speed Can't Topple Black Ops 3 on PS4 November 18, 2015. Written by Jason Dunning
  47. ^ "GFK Chart-Track". world wide web.chart-rails.co.u.k.. Archived from the original on 2018-12-xv. Retrieved 2020-05-23 .
  48. ^ EA: Star Wars Battlefront Shipped More Than thirteen Million Units, Need for Speed Doubled Rivals' Active Role player Base. Jan 28, 2016. Written by Jason Dunning. PlayStationLifeStyle.net

External links [edit]

  • Official website
  • Need for Speed at MobyGames

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Source: https://en.wikipedia.org/wiki/Need_for_Speed_(2015_video_game)

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